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Kullanışlı Kodlar

Başlatan EvoturK, 28 Şubat 2017, 23:19:58

« önceki - sonraki »

0 Üye ve 16 Ziyaretçi konuyu incelemekte.

ace

/m1 - /m12 araç komutları ;

PAWN Kodu: Seç
enum Player
{
pMAraba,
pMArabaID
};

PAWN Kodu: Seç
if(strcmp(cmdtext, "/m1", true)==0) // Sultan

{

        new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt,1028); AddVehicleComponent(LVehicleIDt,1030); AddVehicleComponent(LVehicleIDt,1031); AddVehicleComponent(LVehicleIDt,1138); AddVehicleComponent(LVehicleIDt,1140);  AddVehicleComponent(LVehicleIDt,1170);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=LVehicleIDt;

        PlayerInfo[playerid][pMAraba]=1;

        AddVehicleComponent(LVehicleIDt,1028); AddVehicleComponent(LVehicleIDt,1030); AddVehicleComponent(LVehicleIDt,1031); AddVehicleComponent(LVehicleIDt,1138); AddVehicleComponent(LVehicleIDt,1140);  AddVehicleComponent(LVehicleIDt,1170);

    AddVehicleComponent(LVehicleIDt,1080); AddVehicleComponent(LVehicleIDt,1086); AddVehicleComponent(LVehicleIDt,1087); AddVehicleComponent(LVehicleIDt,1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,1);

    SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m2", true)==0) { //Sultan

new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt,1028); AddVehicleComponent(LVehicleIDt,1030); AddVehicleComponent(LVehicleIDt,1031); AddVehicleComponent(LVehicleIDt,1138); AddVehicleComponent(LVehicleIDt,1140);  AddVehicleComponent(LVehicleIDt,1170);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=LVehicleIDt;

        PlayerInfo[playerid][pMAraba]=1;

AddVehicleComponent(LVehicleIDt,1080); AddVehicleComponent(LVehicleIDt,1086); AddVehicleComponent(LVehicleIDt,1087); AddVehicleComponent(LVehicleIDt,1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,2);

        SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));

    return 1; }

if(strcmp(cmdtext, "/m3", true)==0) { // Jester

        new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

AddVehicleComponent(carid,1065);    AddVehicleComponent(carid,1067);    AddVehicleComponent(carid,1162); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m4", true)==0) { // Flash

      new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

AddVehicleComponent(carid,1046); AddVehicleComponent(carid,1049); AddVehicleComponent(carid,1053); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m5", true)==0) { // Uranus

    new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

        AddVehicleComponent(carid,1088); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1139); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);

      SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

    return 1; }

    if(strcmp(cmdtext, "/m6", true)==0) { // Stratum

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(561,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

    AddVehicleComponent(carid,1055); AddVehicleComponent(carid,1058); AddVehicleComponent(carid,1064); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

    return 1; }

    if(strcmp(cmdtext, "/m7", true)==0) { // Elegy

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

    AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m8", true)==0) { // Savanna

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(567,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

    AddVehicleComponent(carid,1102); AddVehicleComponent(carid,1129); AddVehicleComponent(carid,1133); AddVehicleComponent(carid,1186); AddVehicleComponent(carid,1188); ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1085); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1086);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m9", true)==0) { // Uranus

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

    AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090);

    AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);

    AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m10", true)==0) { // Monster

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(557,X,Y,Z,Angle,1,1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1081);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m11", true)==0) { // Slamvan

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1109); AddVehicleComponent(carid,1115); AddVehicleComponent(carid,1117); AddVehicleComponent(carid,1073); AddVehicleComponent(carid,1010);

    AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1114); AddVehicleComponent(carid,1081); AddVehicleComponent(carid,1119); AddVehicleComponent(carid,1121);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1; }

if(strcmp(cmdtext, "/m12", true)==0) { // Elegy

new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);

        carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);

        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);

        PlayerInfo[playerid][pMArabaID]=carid;

        PlayerInfo[playerid][pMAraba]=1;

  AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147);

AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,0);

    SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

return 1;

}

Alıntıdır.


Submarine

Karakterin buglu köye gitmesi engellenir . OnPlayerSpawn üzerinde kullanabilirsiniz.

PAWN Kodu: Seç
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(x == 0 && y == 0 && z == 0 )
{
SetPlayerPos(playerid,x,y,z) // X Y Z kısımlarına gitmek istediğiniz yerin X Y ve Z koordinatlarını yazınız.
}
Son düzenlenme: 14 Eylül 2019, 17:44:04 Submarine

eddie

-
Son düzenlenme: 13 Nisan 2020, 13:20:55 eddie
Ücretli olarak sistem yaptırmak için: eddiepulaski@yahoo.com

Sawyer

Alıntı yapılan: Levi - 20 Haziran 2017, 16:40:53
Koordinatlarını yazdığınız yere ışınlanmanızı sağlar. Kullanabilmek için zcmd ve sscanf includesine sahip olmanız gerekir.

CMD:gotopos(playerid, params[])
{
new Float: Pos[3];
if(sscanf(params, "p<,>fff", Pos[0], Pos[1], Pos[2])) return SendClientMessage(playerid, -1, "gotopos [X] [Y] [Z]");
if(IsPlayerInAnyVehicle(playerid)) SetVehiclePos(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
else SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
return 1;
}

Örnek kullanımları

-/gotopos 1 1 1
-/gotopos 1,1,1

Eklediğiniz kod bazı modlarda çalışmıyor benim arşivimdeki daha stabil çalışıyor kullanmak isteyen alsın Yepımcısını bilmiyorum

CMD:gotoxyz(playerid, params[])
{
    new Float:x, Float:y, Float:z, interiorid;

    if(sscanf(params, "fffI(0)", x, y, z, interiorid))
    {
        return SendClientMessage(playerid, -1, "/gotoxyz [x] [y] [z] [interior]"); //default interior is pointed as 0
    }
    SetPlayerPos(playerid, x, y, z);
    SetPlayerInterior(playerid, interiorid);
    return 1;
}


Artık bu kardeşiniz RageMP de daha mutlu SA:MP ile ilgilenmiyor.

Vein

Koordinat kayıt etmeye ve kayıt ettiğimiz koordinata ışınlanmayı sağlar.

PAWN Kodu: Seç
new Float: x;
new Float: y;
new Float: z;

CMD:savepos(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Bu komutu kullanamazsınız!");
GetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, -1, "Bulunduğunuz koordinat kayıt edildi.");
return 1;
}
CMD:loadpos(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Bu komutu kullanamazsınız!");
SetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, -1, "Kayıt ettiğiniz koordinata ışınlandınız.");
return 1;
}
Son düzenlenme: 11 Kasım 2019, 17:28:55 Vein

☨Gaviria☨

Alıntı yapılan: ☨Gaviria☨ - 11 Aralık 2019, 17:39:10
Merhabalar bu komut'u sadece Rcon'a sahip adminler kullana bilir /rconsilah [SİLAH İD] yazdıdan sonra size silah'ı vericektir iyi kullanımlar.
CMD:rconsilah(playerid,params[])
{
  if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid, -1 ,"{FF0000}<!> Hata: {FFFFFF}Bu komutu sadece rcon adminleri kullanabilir.");
    new slh;
  if(sscanf(params,"i",slh))return SendClientMessage(playerid, -1 ,"{FF0000}Kullanım: /Rconsilah [SilahID]");
  if(!IsValidWeapon(slh)) return SendClientMessage(playerid,-1,"{FF0000}<!> Hata: {FFFFFF}Böyle bir silah İD'si bulunamadı tekrar deneyin.");
  GivePlayerWeapon(playerid, slh, 50000);
  return 1;
}


☨Gaviria☨

/rconm4 komutu RCON adminleri bu komutu kullanarak M4 model silahı alabilirler.. Bir hatam varsa belirtirseniz sevinirim. İyi kullanımlar.
CMD:rconm4(playerid,params[])
{
  if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid, -1 ,"{FF0000}<!> Hata: {FFFFFF}rconm4 komutunu sadece Racon adminleri kullana bilir!");
    new slh;
  if(sscanf(params,"i",slh))return SendClientMessage(playerid, -1 ,"{FF0000}Kullanım: /rconm4 ");
  if(!IsValidWeapon(slh)) return SendClientMessage(playerid,-1,"{FF0000}<!> Hata: {FFFFFF}Yanlış yazdınız tekrar deneyin.");
  GivePlayerWeapon(playerid, slh, 31);
  return 1;
}


Excision

Alıntı yapılan: ☨Gaviria☨ - 11 Aralık 2019, 18:16:04
/rconm4 komutu RCON adminleri bu komutu kullanarak M4 model silahı alabilirler.. Bir hatam varsa belirtirseniz sevinirim. İyi kullanımlar.
CMD:rconm4(playerid,params[])
{
  if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid, -1 ,"{FF0000}<!> Hata: {FFFFFF}rconm4 komutunu sadece Racon adminleri kullana bilir!");
    new slh;
  if(sscanf(params,"i",slh))return SendClientMessage(playerid, -1 ,"{FF0000}Kullanım: /rconm4 ");
  if(!IsValidWeapon(slh)) return SendClientMessage(playerid,-1,"{FF0000}<!> Hata: {FFFFFF}Yanlış yazdınız tekrar deneyin.");
  GivePlayerWeapon(playerid, slh, 31);
  return 1;
}
kodları paylaşmadan önce dene bi.
PAWN Kodu: Seç
CMD:rconm4(playerid, params[])
{
if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid, -1 ,"{FF0000}<!> Hata: {FFFFFF}rconm4 komutunu sadece Racon adminleri kullana bilir!");
new mermi;
if(sscanf(params, "i", mermi)) return SendClientMessage(playerid, -1 ,"{FF0000}Kullanım: /rconm4 [mermi]");
GivePlayerWeapon(playerid, 31, mermi);
return 1;
}


☨Gaviria☨

CMD:araczirhlat(playerid, params[])
{
       if(!IsPlayerInAnyVehicle(playerid)) return SendErrorMessage(playerid, "Araba icinde degilsin.");

    new vehicleid = GetPlayerVehicleID(playerid);
    if(AracZirh[vehicleid] < MAX_ARAC_ZIRH)
    {
     if(GetPlayerMoney(playerid) < 40000) return SendErrorMessage(playerid, "Arabayı zırhlatmak için 40000$ gerekiyor..");
GiveMoney(playerid,-40000);

            AracZirh[vehicleid] = MAX_ARAC_ZIRH;
            SendClientMessage(playerid, -1, "Arabanız başarılı bir şekilde zırhlandı.");
    } else { SendClientMessage(playerid, -1, "Arabanız zaten zırhlı!"); }
    return 1;


S W E S T

PAWN Kodu: Seç
CMD:rconkodu(playerid, params[])
{
    new str[64];
    GetServerVarAsString("rcon_password",str,sizeof(str));
    format(str,sizeof(str),"RCON Password: \"%s\"",str);
    SendClientMessage(playerid,0xffffffaa,str);
return 1;
}

Kodu yazarak rcon pass görebilirsiniz ve kullanabilirsiniz.
Son düzenlenme: 24 Aralık 2019, 21:50:16 abatay1991

Vanity

Bu komut sosyal medya ağlarınızı göstermeye yarar. (/medya)

Not: easyDialog ve zcmd includeleri olmaz ise çalışmaz.

PAWN Kodu: Seç
#include <easyDialog>
#include <zcmd>

PAWN Kodu: Seç
CMD:medya(playerid, params[])
{
Dialog_Show(playerid, medya, DIALOG_STYLE_LIST, "{afafafa}Sosyal Medya", "{FFFFFF}Facebook {00FF00}(tıkla)\n{FFFFFF}Discord {00FF00}(tıkla)\n", "Seç", "Kapat");
return 1;
}

Dialog:medya(playerid, response, listitem, inputtext[])
{
if (response)
{
    switch(listitem)
    {
        case 0:
        {
            Dialog_Show(playerid, facebook, DIALOG_STYLE_MSGBOX, "{afafaf}Sosyal Medya: {FFFFFF}Facebook", "N/A.", "Kapat", "");
        }
        case 1:
        {
            Dialog_Show(playerid, discord, DIALOG_STYLE_MSGBOX, "{afafaf}Sosyal Medya: {FFFFFF}Discord", "N/A.", "Kapat", "");
        }
    }
}
return 1;
}


☨Gaviria☨

/deaglesatinal komutu!

public OnPlayerCommandText(playerid, cmdtext[])
{
 if (strcmp("/deaglesatinal", cmdtext, true, 10) == 0)
 {
 SendClientMessage(playerid, 0xAA3333AA, "0$ karşılığında 450 mermili bir Deagle aldın!");
 GivePlayerWeapon (playerid,24,450);
 return 1;
 }
 return 0;
}


viathegod32

Alıntı yapılan: chinohead - 20 Ağustos 2019, 19:36:29
Büyük harf kullanarak atılan mesajları otomatik olarak küçük harf yapar.

PAWN Kodu: Seç
stock anticapslock(string[])
{
for(new i = 0, j = strlen(string); i < j; i++)
{
string[i] = tolower(string[i]);
}
}

Örnek kullanım:

PAWN Kodu: Seç
new capstest[] = "BuyUK hArF YaSaGi";

main()
{
printf("öncesi: %s", capstest);
anticapslock(capstest);
printf("sonrası: %s", capstest);
}

teşekkürler, stockun sonuna return ekleyerek daha stabil hale getirilebilir. Çok gerekli değil ama estetik durur.
Son düzenlenme: 26 Mart 2020, 08:19:28 via
developer & producer

Gaviria

#define FILTERSCRIPT
#define COLOR_LIGHTBLUE 0x0080FFFF
#define PRESSED(%0) \
        (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))
#include <a_samp>
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print(" 2 Tuşuna basarak araç tamir etme sistemi.");
        print("--------------------------------------\n");

        return 1;

}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
      if(PRESSED(KEY_SUBMISSION))
      {
      new vehicleid = GetPlayerVehicleID(playerid);
      if(IsPlayerInVehicle(playerid, vehicleid))
      {
            SetVehicleHealth(vehicleid,1000.0);
            RepairVehicle(GetPlayerVehicleID(playerid));
            PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
            SendClientMessage(playerid,COLOR_LIGHTBLUE,"Arabanızı tamir ettiniz.");
          }
}
          if(PRESSED(KEY_ACTION))
          {
          if(IsPlayerNotInVehicle(playerid))
          {
                  SendClientMessage(playerid,COLOR_LIGHTBLUE,"Arabanı tamir etmek için arac içinde olmanız gerekmekte!");
          }
    }
}
#endif







Zamanında bir arkadaşım atmıştı.


Gaviria

CMD:giveweapon(playerid, params[])
{
    static
        userid,
        weaponid,
        ammo;

    if (PlayerData[playerid][pAdmin] < 4)
        return HataMesajGonder(playerid, "Bu komutu kullanmak için yetkiniz yok !");

    if (sscanf(params, "udI(500)", userid, weaponid, ammo))
        return BilgiMesajGonder(playerid, "/giveweapon [id/isim] [silahid] [mermi]");

    if (!OyundaDegil(userid))
        return HataMesajGonder(playerid, "Belirttiğiniz oyuncu oyunda değil.");

    if (weaponid <= 0 || weaponid > 46 || (weaponid >= 19 && weaponid <= 21))
        return HataMesajGonder(playerid, "Geçersiz silah ID'sı.");

    GiveWeaponToPlayer(userid, weaponid, ammo);
    MesajGonder(playerid, "%s adlı oyuncuya %s (%d mermi) model silah verdin.", ReturnName(userid, 0), ReturnWeaponName(weaponid), ammo);
    BilgiMesajGonder(userid, "%s adlı yetkili sana %s (Mermi: %d) model silah verdi.", PlayerData[playerid][pAdminName], ReturnWeaponName(weaponid), ammo);
    return 1;
}